Canabalt, a Masterpiece in Game Design

I have recently been playing a game called Canabalt. Fascinated by its music, art simplicity, and programming, the design was based on chaotic shuffling and a simple arrangement of elements. To add on top of that, how the story is intelligently hidden in the background.


 A game designer's job is to lead the collaborative efforts of each profession: from programming, music, art, and story within a clear concept. Here, it arrived at mastery with a handful of persons working on this one.

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